Friday, January 30, 2015

Population vs Happiness = Citizens aged



I got many questions for this from my referrals like :
What is happiness ?
How much houses should I get ?

So heres a very quick explanation :

1. One level house means 10% of happiness.
Example 1 = If you got 6 houses at level two means = 20% Happiness. How did I get that ? See example 2.
Example 2 = You got 2 houses at level two, 3 houses at level Four, and 1 house at level one for total 6 houses. So you got : 20% + 20% + 40% + 40% + 40% 10% = 170%. And you divide it by total houses 6 so you got 28% Happiness.

2. Every 10% happiness every citizen you recruited can live 6 days. So with 100% happiness they can live to 60 days.

3. One level house can accommodates 2 workers. So with 6 houses at level ten you can accommodates 120 worker and with level ten house means 100% happiness = will live for 2 months (60 days).

4. I dont know if I should tell this, but % population is your recruited workers and armies divide by your total accommodation.

So if you finish all the guides from Gentacomp Goldentowns Tutorial Part 1 and Gentacomp Goldentowns Tutorial Part 2 then you already got passive income in materials (and bonus gold). I will post it after my referrals near level 10.

Dont forget to Join Us to make better towns...

Tuesday, January 27, 2015

Aura buildings...

Goldentowns tutorial by gentacomp


As you already know, to make house level 2 you need road level 2 to town hall and market aura. But market's aura for level 1 cant support all houses so you need to upgrade market. Upgrading market level 2 you need police station level 1, next you need fire hall and so on. Theres many formation to make your aura efficient and I did the best (for me).

Total we need 9 buildings aura and graveyard. You can upgrade already build graveyard so we can focused on the auras. In the picture above you can put 8 buildings and the ninth on the southwest of it. Theres a trick there, you can put building diagonally with intersection road. So you can close some of the tile with 1 house and the 9th building Brothel.

Green = Intersection
Red = Auras
Blue = Roads

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Monday, January 26, 2015

Trade your not needed material

Goldentowns tutorial by gentacomp

Sometimes you got many materials but not really needed right away, especially if you have Change Your Country to Virgin Islands. At the early stages your really need is stone to make roads so I suggest you to trade your materials.

On this post you will trade your vegetables to stones. As you can see you can trade 0.5849 stone for 1 vegetable or you can trade around 2 vegetables to get 1 stone. With this trick you can make more spaces in the warehouse. If you trade 200 vegetables to get 100 stones, than you already make 100 more spaces in the warehouse. Or just simple make more trouble if you have Space Trouble.

Dont forget to Join Us to make better towns...